000 01637nam a2200349 a 4500
001 fol21112100
003 ICrlF
005 20260121100940.0
008 240527s2024 nyu c 000 1 eng d
020 _a9781338840346
035 _a(ICrlF)2998TE
040 _aICrlF
_beng
_cICrlF
_dICrlF
082 0 4 _a[Fic]
_223
100 1 _aShah, Amar
_c(Screenwriter)
245 1 0 _aTake the shot /
_cAmar Shah.
260 _aNew York, NY :
_bScholastic Inc.,
_c[2024]
300 _a203 p. ;
_c20 cm.
490 1 _aPlay the game ;
_v2
510 3 _aKirkus Review, October 2024
520 _a"Raam is out for redemption. He's been training and rebranding, and he's ready for a new school year and team tryouts. But his time on the basketball court is limited. His best friend and practice partner, Cake, is busy working on his social media content, and Raam himself is torn in about a hundred different directions. His game has improved by miles, but this time, he'll need to rid himself of old and new distractions . . . and rivals. Can Raam stay focused?"--Provided by publisher.
521 2 _a3-6
_bFollett Content Solutions.
650 7 _aMiddle school students
_vFiction.
_2sears
650 7 _aEast Indian Americans
_vFiction.
_2sears
650 7 _aBasketball players
_vFiction.
_2sears
650 7 _aBasketball
_vFiction.
_2sears
650 7 _aDistraction (Psychology)
_vFiction.
_2sears
650 7 _aSchool stories.
_2sears
655 7 _aSports fiction.
_2lcgft
655 7 _aSchool fiction.
_2lcgft
800 1 _aShah, Amar
_c(Screenwriter).
_tPlay the game (Series) ;
_v2.
940 _b3-6
_d01/09/26
_sKirkus Review, October 2024
_vFCS
999 _c16640
_d16640