000 01943nam a2200349 a 4500
001 fol20725990
003 ICrlF
005 20260121100940.0
008 230426s2024 nyu c 000 1 eng d
020 _a9781338840315
035 _a(ICrlF)2859KB
040 _aICrlF
_beng
_cICrlF
_dICrlF
082 0 4 _a[Fic]
_223
100 1 _aShah, Amar
_c(Screenwriter)
245 1 4 _aThe hoop con /
_cAmar Shah.
260 _aNew York, NY :
_bScholastic,
_c[2024]
300 _a276 p. ;
_c20 cm.
490 1 _aPlay the game ;
_v01
510 3 _aSchool Library Journal, March 2024
520 _a"Raam Patel is eager to prove himself ever since he didn't make the middle school's basketball team. So, when Hoop Con comes to town he is determined to be there and take his shot. His big moment proves to be unforgettable . . . but not in the way he'd hoped. Raam gets schooled by the camp's golden boy right in front of his NBA idol. To make matters even worse, this fail goes viral. Raam is used to being the underdog, but becoming the newest meme might be something even he can't overcome alone. He skips town in an effort to lay low and take a break from basketball. However, he's met with new courts, fresh kicks, and tough new competition, changing his whole outlook on the game. Raam has the skills, but now it's time to unlock the mental game"--Amazon.
521 2 _a3-6
_bFollett Content Solutions.
526 0 _aAccelerated Reader AR
_bMG
_c4.3
_d7.0
_z552363.
_5BR
650 7 _aMiddle school students
_vFiction.
_2sears
650 7 _aEast Indian Americans
_vFiction.
_2sears
650 7 _aBasketball players
_vFiction.
_2sears
650 7 _aBasketball camps
_vFiction.
_2sears
650 7 _aBasketball.
_vFiction.
_2sears
650 7 _aSelf-esteem
_vFiction.
_2sears
655 7 _aSports fiction.
_2lcgft
800 1 _aShah, Amar
_c(Screenwriter).
_tPlay the game (Series) ;
_v1.
940 _b3-6
_d01/09/26
_sSchool Library Journal, March 2024
_vFCS
999 _c16639
_d16639