| 000 | 01943nam a2200349 a 4500 | ||
|---|---|---|---|
| 001 | fol20725990 | ||
| 003 | ICrlF | ||
| 005 | 20260121100940.0 | ||
| 008 | 230426s2024 nyu c 000 1 eng d | ||
| 020 | _a9781338840315 | ||
| 035 | _a(ICrlF)2859KB | ||
| 040 |
_aICrlF _beng _cICrlF _dICrlF |
||
| 082 | 0 | 4 |
_a[Fic] _223 |
| 100 | 1 |
_aShah, Amar _c(Screenwriter) |
|
| 245 | 1 | 4 |
_aThe hoop con / _cAmar Shah. |
| 260 |
_aNew York, NY : _bScholastic, _c[2024] |
||
| 300 |
_a276 p. ; _c20 cm. |
||
| 490 | 1 |
_aPlay the game ; _v01 |
|
| 510 | 3 | _aSchool Library Journal, March 2024 | |
| 520 | _a"Raam Patel is eager to prove himself ever since he didn't make the middle school's basketball team. So, when Hoop Con comes to town he is determined to be there and take his shot. His big moment proves to be unforgettable . . . but not in the way he'd hoped. Raam gets schooled by the camp's golden boy right in front of his NBA idol. To make matters even worse, this fail goes viral. Raam is used to being the underdog, but becoming the newest meme might be something even he can't overcome alone. He skips town in an effort to lay low and take a break from basketball. However, he's met with new courts, fresh kicks, and tough new competition, changing his whole outlook on the game. Raam has the skills, but now it's time to unlock the mental game"--Amazon. | ||
| 521 | 2 |
_a3-6 _bFollett Content Solutions. |
|
| 526 | 0 |
_aAccelerated Reader AR _bMG _c4.3 _d7.0 _z552363. _5BR |
|
| 650 | 7 |
_aMiddle school students _vFiction. _2sears |
|
| 650 | 7 |
_aEast Indian Americans _vFiction. _2sears |
|
| 650 | 7 |
_aBasketball players _vFiction. _2sears |
|
| 650 | 7 |
_aBasketball camps _vFiction. _2sears |
|
| 650 | 7 |
_aBasketball. _vFiction. _2sears |
|
| 650 | 7 |
_aSelf-esteem _vFiction. _2sears |
|
| 655 | 7 |
_aSports fiction. _2lcgft |
|
| 800 | 1 |
_aShah, Amar _c(Screenwriter). _tPlay the game (Series) ; _v1. |
|
| 940 |
_b3-6 _d01/09/26 _sSchool Library Journal, March 2024 _vFCS |
||
| 999 |
_c16639 _d16639 |
||